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Adapting Standard Video Codecs for Depth Streaming.

, , and . EGVE/EuroVR, page 59-66. Eurographics Association, (2011)

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Capturing Time-of-Flight data with confidence., , , , and . CVPR, page 945-952. IEEE Computer Society, (2011)Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion., , , , , and . 3DV, page 1-8. IEEE Computer Society, (2013)Beaming: An Asymmetric Telepresence System., , , , , , , , , and 2 other author(s). IEEE Computer Graphics and Applications, 32 (6): 10-17 (2012)Analysis of human faces using a measurement-based skin reflectance model., , , , , , , , , and 1 other author(s). ACM Trans. Graph., 25 (3): 1013-1024 (2006)A practical appearance model for dynamic facial color., , , , , , , , , and . ACM Trans. Graph., 29 (6): 141 (2010)A hardware architecture for surface splatting., , , , , , , , , and 2 other author(s). ACM Trans. Graph., 26 (3): 90 (2007)Density-based Outlier Rejection in Monte Carlo Rendering., , and . Comput. Graph. Forum, 29 (7): 2119-2125 (2010)Interactivity and User Engagement in Art Presentation Interfaces., , , and . Art@CHI, page 107-123. Springer International Publishing, (2014)Adapting Standard Video Codecs for Depth Streaming., , and . EGVE/EuroVR, page 59-66. Eurographics Association, (2011)Anisotropic point-based fusion., , and . FUSION, page 2121-2128. IEEE, (2015)