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The potential impact of 3d telepresence technology on task performance in emergency trauma care.

, , , , , and . GROUP, page 79-88. ACM, (2007)

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A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation., , , , and . VR, page 35-42. IEEE Computer Society, (2009)Room-sized informal telepresence system., , , , , and . VR, page 15-18. IEEE Computer Society, (2012)Continual surface-based multi-projector blending for moving objects., , and . VR, page 115-118. IEEE Computer Society, (2011)Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments., , and . VR, page 35-38. IEEE Computer Society, (2010)Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras., and . VR, page 39-44. IEEE Computer Society, (2014)Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees., , , and . IEEE Visualization, page 235-240. (1996)Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras., and . ISMAR, page 137-146. IEEE Computer Society, (2011)Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display., , , and . ISMAR, page 100-109. IEEE Computer Society, (2004)Introduction to the Special Issue on Immersive Telecommunications., , , and . IEEE Trans. Circuits Syst. Video Techn., 14 (3): 285-287 (2004)Real-time 3D Face-Eye Performance Capture of a Person Wearing VR Headset., , , , , and . CoRR, (2019)