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Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments.

, , and . VR, page 35-38. IEEE Computer Society, (2010)

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The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy., , , , , and . Presence, 15 (1): 1-15 (2006)Redirected Walking in Place., , , , and . EGVE, page 123-130. Eurographics Association, (2002)Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments., , , and . VR, page 125-132. IEEE Computer Society, (2003)Reliable forward walking parameters from head-track data alone., , , and . VR, page 81-82. IEEE Computer Society, (2012)MACBETH: The avatar which I see before me and its movement toward my hand., , , and . VR, page 295-296. IEEE Computer Society, (2007)Redirected Touching: Training and adaptation in warped virtual spaces., , and . 3DUI, page 79-86. IEEE Computer Society, (2013)Scientific collaboratories: evaluating their potential., , and . Interactions, 10 (4): 9-10 (2003)Scene-adaptive high dynamic range display for low latency augmented reality., , , , , , and . I3D, page 15:1-15:7. ACM, (2017)Sensitivity to scene motion for phases of head yaws., , , and . APGV, page 155-162. ACM, (2008)MMR: an interactive massive model rendering system using geometric and image-based acceleration., , , , , , , , , and 3 other author(s). SI3D, page 199-206. ACM, (1999)