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FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)Líneas de Investigación en Videojuegos Educativos y Aplicaciones en la Enseñanza Secundaria., and . Revista Colombiana de Computación, 14 (1): 62-77 (2013)SIMDE: An educational simulator of ILP architectures with dynamic and static scheduling., , , , and . Comp. Applic. in Engineering Education, 15 (3): 226-239 (2007)Usability and User Experience: What Should We Care About?, , , and . IJITSA, 8 (2): 1-12 (2015)Use of Constructivism and Collaborative Teaching in an ILP Processors Course., , , , and . IEEE Trans. Education, 50 (2): 101-111 (2007)Towards a Support for Autonomous Learning Process., , , and . IWANN (2), volume 5518 of Lecture Notes in Computer Science, page 582-585. Springer, (2009)Gamified Platform for Physical and Cognitive Rehabilitation., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 336-341. Springer, (2015)Supporting the Autonomous Learning Process with SIENA., , , , and . CSEDU (1), page 452-455. INSTICC Press, (2009)Dynamic Generation of Presentations on the WEB: Media Adaptation Technique.. WebNet, page 439-444. AACE, (2001)A New Set of Features for Robust Change Detection., , , and . VISAPP (2), page 592-596. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2008)978-989-8111-21-0.