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Alexander Verl

On the Dynamics and Emergency Stop Behavior of Cable-Driven Parallel Robots, , and . ROMANSY 21 - Robot Design, Dynamics and Control, volume 569 of CISM International Centre for Mechanical Sciences, page 431--438. Switzerland, Springer Verlag and Springer International Publishing, (2016)
 

Other publications of authors with the same name

Pokémon WALK: Persuasive Effects of Pokémon GO Game-Design Elements., , , and . PERSUASIVE, volume 10171 of Lecture Notes in Computer Science, page 241-252. Springer, (2017)Gaming to sit safe: the restricted body as an integral part of gameplay., , , , , , , , and . Conference on Designing Interactive Systems, page 715-724. ACM, (2014)Come drive with me: an ethnographic study of driver-passenger pairs to inform future in-car assistance., , , , and . CSCW, page 1539-1548. ACM, (2013)Computerized experience sampling in the car: issues and challenges., , , , and . AutomotiveUI, page 220-223. ACM, (2013)Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road., , , , and . AutomotiveUI, page 117-120. ACM, (2012)Trip experience sampling: assessing driver experience in the field., , , , and . AutomotiveUI, page 225-232. ACM, (2012)Ambient Light and its Influence on Driving Experience., , , , and . AutomotiveUI, page 293-301. ACM, (2017)Individual LED Visualization Calibration to Increase Spatial Accuracy: Findings from a Static Driving Simulator Setup., , , , and . AutomotiveUI, page 270-278. ACM, (2017)Co-designing for NFC and ATMs: an inspirational bits approach., , , and . Mobile HCI, page 422-427. ACM, (2013)Entertainment technology in transportation against frustration, aggression and irrationality., , , , , and . Mobile HCI, page 622-625. ACM, (2013)