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Performance analysis of the ANGEL system for automated control of game traffic prioritisation.

, , , , and . NETGAMES, page 123-128. ACM, (2007)

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Practical machine learning based multimedia traffic classification for distributed QoS management., and . LCN, page 399-406. IEEE Computer Society, (2011)Predictive Lawful Interception in Mobile IPv6 Networks., , and . ICON, page 501-506. IEEE, (2007)Distribution of first person shooter online multiplayer games., and . IJAMC, 1 (1): 59-75 (2005)A Technique for Reducing BGP Update Announcements through Path Exploration Damping., , and . IEEE Journal on Selected Areas in Communications, 28 (8): 1271-1286 (2010)An experimental estimation of latency sensitivity in multiplayer Quake 3.. ICON, page 137-141. IEEE, (2003)A survey of covert channels and countermeasures in computer network protocols., , and . IEEE Communications Surveys and Tutorials, 9 (1-4): 44-57 (2007)Mitigating sampling error when measuring internet client IPv6 capabilities., , , , and . Internet Measurement Conference, page 87-100. ACM, (2012)Inferring the time-zones of prefixes and autonomous systems by monitoring game server discovery traffic., , and . NOSSDAV, page 69-74. ACM, (2011)Performance analysis of the ANGEL system for automated control of game traffic prioritisation., , , , and . NETGAMES, page 123-128. ACM, (2007)Automated Traffic Classification and Application Identification using Machine Learning., , and . LCN, page 250-257. IEEE Computer Society, (2005)