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Special issue on SPM 05., , , , , , , , , and . Graphical Models, 68 (3): 235-236 (2006)Pose-Space Animation and Transfer of Facial Details., , , , and . Symposium on Computer Animation, page 57-66. Eurographics Association, (2008)A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes., and . VMV, page 283-290. Aka GmbH, (2001)GPU-Based Ray-Casting of Quadratic Surfaces., , , and . SPBG, page 59-65. Eurographics Association, (2006)Phong Splatting., , and . SPBG, page 25-32. Eurographics Association, (2004)Interactive Shape Modeling and Deformation., and . Eurographics (Tutorials), page 11-37. Eurographics Association, (2009)The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response., , , , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1643-1652 (2018)Design and evaluation of reduced marker layouts for hand motion capture., , , , , and . Journal of Visualization and Computer Animation, (2018)Automatic Error Analysis of Human Motor Performance for Interactive Coaching in Virtual Reality., , and . CoRR, (2017)Non-Negative Kernel Sparse Coding for the Classification of Motion Data., , , and . CoRR, (2019)