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Understanding problem solving behavior of 6-8 graders in a debugging game.

, , , and . Computer Science Education, 27 (1): 1-29 (2017)

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Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools., , , and . HCI (22), volume 173 of Communications in Computer and Information Science, page 232-236. Springer, (2011)Extracting Student Models for Intelligent Tutoring Systems., , and . AAAI, page 1900-1901. AAAI Press, (2007)The Validity of Providing Automated Hints in an ITS Using a MDP., and . AAAI, page 1830-1831. AAAI Press, (2008)Automatic Generation of Proof Problems in Deductive Logic., , and . EDM, page 289-294. www.educationaldatamining.org, (2011)Determining Problem Selection for a Logic Proof Tutor., and . EDM, page 387-389. International Educational Data Mining Society, (2013)Foreword., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Exploring Differences in Problem Solving with Data-Driven Approach Maps., and . EDM, page 76-83. International Educational Data Mining Society (IEDMS), (2014)Exploring Problem-Solving Behavior in an Optics Game., , , , , and . EDM, page 584-585. International Educational Data Mining Society (IEDMS), (2015)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , and . EDM, page 78-85. International Educational Data Mining Society (IEDMS), (2016)MOOC Learner Behaviors by Country and Culture; an Exploratory Analysis., , , , , , and . EDM, page 127-134. International Educational Data Mining Society (IEDMS), (2016)