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Understanding problem solving behavior of 6-8 graders in a debugging game.

, , , and . Computer Science Education, 27 (1): 1-29 (2017)

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BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game., , , , and . EDM (Workshops), volume 1446 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Exploring Instructional Support Design in an Educational Game for K-12 Computing Education., , and . SIGCSE, page 747-752. ACM, (2018)Evaluating the Effectiveness of Parsons Problems for Block-based Programming., , , and . ICER, page 51-59. ACM, (2019)One minute is enough: Early Prediction of Student Success and Event-level Difficulty during Novice Programming Tasks., , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)Hint Generation Under Uncertainty: The Effect of Hint Quality on Help-Seeking Behavior., , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 311-322. Springer, (2017)Understanding problem solving behavior of 6-8 graders in a debugging game., , , and . Computer Science Education, 27 (1): 1-29 (2017)A Comparison of the Quality of Data-Driven Programming Hint Generation Algorithms., , , , , , and . I. J. Artificial Intelligence in Education, 29 (3): 368-395 (2019)Toward Data-Driven Example Feedback for Novice Programming., , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)The Impact of Data Quantity and Source on the Quality of Data-Driven Hints for Programming., , , , and . AIED (1), volume 10947 of Lecture Notes in Computer Science, page 476-490. Springer, (2018)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)