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Driving as a human: a track learning based adaptable architecture for a car racing controller., , and . Genetic Programming and Evolvable Machines, 15 (4): 433-476 (2014)Sequential Parameter Optimization Applied to Self-Adaptation for Binary-Coded Evolutionary Algorithms., and . Parameter Setting in Evolutionary Algorithms, volume 54 of Studies in Computational Intelligence, Springer, (2007)Maintaining Connectivity in a Scalable and Robust Distributed Environment., , , and . CCGRID, page 389-394. IEEE Computer Society, (2002)Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds., , , , and . CIG, IEEE, (2011)Reactive strategy choice in StarCraft by means of Fuzzy Control., , , and . CIG, page 1-8. IEEE, (2013)A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft., , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 5 (4): 293-311 (2013)Experimental Analysis of Optimization Algorithms: Tuning and Beyond., and . Theory and Principled Methods for the Design of Metaheuristics, Springer, (2014)A Convergence Criterion for Multiobjective Evolutionary Algorithms Based on Systematic Statistical Testing., , , and . PPSN, volume 5199 of Lecture Notes in Computer Science, page 825-836. Springer, (2008)A Framework for Distributed Evolutionary Algorithms., , , , , , , and . PPSN, volume 2439 of Lecture Notes in Computer Science, page 665-675. Springer, (2002)Tutorials at PPSN 2016., , , , , , , , , and 19 other author(s). PPSN, volume 9921 of Lecture Notes in Computer Science, page 1012-1022. Springer, (2016)