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Multiple strategy stochastic iteration for architectural walkthroughs., , , and . Computers & Graphics, 27 (2): 285-292 (2003)Multi-layered Indirect Texturing for Tree Rendering., , , and . NPH, page 55-62. Eurographics Association, (2007)GPUGI: Global Illumination Effects on the GPU., , and . Eurographics (Tutorials), page 1201-1278. Eurographics Association, (2006)Global Illumination Animation with Random Radiance Representation., , and . Rendering Techniques, volume 44 of ACM International Conference Proceeding Series, page 64-73. Eurographics Association, (2003)Shadow map filtering with Gaussian shadow maps., , , , and . VRCAI, page 75-82. ACM, (2011)Spherical billboards and their application to rendering explosions., , and . Graphics Interface, page 57-63. Canadian Human-Computer Communications Society, (2006)Partial, multi-scale precomputed radiance transfer., , , , and . SCCG, page 75-82. ACM, (2008)Hybrid Monte Carlo CT Simulation on GPU., and . LSSC, volume 8353 of Lecture Notes in Computer Science, page 161-169. Springer, (2013)Hemicube shooting for non-diffuse global illumination., , and . SCCG, page 89-96. ACM, (2002)On the efficiency of ray-shooting acceleration schemes., , , and . SCCG, page 97-106. ACM, (2002)