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Importance Sampling with Floyd-Steinberg Halftoning., , and . Eurographics (Short Papers), page 69-72. Eurographics Association, (2009)Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping., , and . Comput. Graph. Forum, 23 (3): 585-594 (2004)Real-Time Multi-Bounce Ray-Tracing with Geometry Impostors., and . GPU Pro, A K Peters / Taylor & Francis, (2010)GPUGI: Global Illumination Effects on the GPU., , and . Eurographics (Tutorials), page 1201-1278. Eurographics Association, (2006)Partial, multi-scale precomputed radiance transfer., , , , and . SCCG, page 75-82. ACM, (2008)On the efficiency of ray-shooting acceleration schemes., , , and . SCCG, page 97-106. ACM, (2002)Kernel-Reflection Sequences., , and . STAG, page 53-62. Eurographics Association, (2016)Photon Map Gathering on the GPU., , , and . Eurographics (Short Presentations), page 117-120. Eurographics Association, (2005)GPU-Based Techniques for Global Illumination Effects, , and . Synthesis Lectures on Computer Graphics and Animation Morgan & Claypool Publishers, (2008)Deterministic Importance Sampling with Error Diffusion., and . Comput. Graph. Forum, 28 (4): 1055-1064 (2009)