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Neural processing of sensory and emotional-communicative information associated with the perception of vicarious pain., , , , , , , , and . NeuroImage, 63 (1): 54-62 (2012)Affective Computing Out-of-The-Lab: The Cost of Low Cost., , , , and . SMC, page 4137-4142. IEEE, (2019)Neural circuits involved in imitation and perspective-taking., , and . NeuroImage, 31 (1): 429-439 (2006)The FUNii Database: A Physiological, Behavioral, Demographic and Subjective Video Game Database for Affective Gaming and Player Experience Research., , , , , , , and . ACII, page 1-7. IEEE, (2019)Toward dynamic pain expressions in avatars: Perceived realism and pain level of different action unit orders., , , and . Computers in Human Behavior, (2019)FUNii: The Physio-Behavioural Adaptive Video Game., , , , , , , , and . HCI (15), volume 11580 of Lecture Notes in Computer Science, page 14-28. Springer, (2019)Biometrics and classifier fusion to predict the fun-factor in video gaming., , , , , , , and . CIG, page 1-8. IEEE, (2016)