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FUNii: The Physio-Behavioural Adaptive Video Game., , , , , , , , and . HCI (15), volume 11580 of Lecture Notes in Computer Science, page 14-28. Springer, (2019)Toward Adaptive Training Based on Bio-behavioral Monitoring., , , , and . HCI (15), volume 10915 of Lecture Notes in Computer Science, page 34-45. Springer, (2018)Affective Computing Out-of-The-Lab: The Cost of Low Cost., , , , and . SMC, page 4137-4142. IEEE, (2019)A Computer Vision System for Virtual Rehabilitation., , , , , , , , and . CRV, page 269-276. IEEE Computer Society, (2017)The FUNii Database: A Physiological, Behavioral, Demographic and Subjective Video Game Database for Affective Gaming and Player Experience Research., , , , , , , and . ACII, page 1-7. IEEE, (2019)An admittance control scheme for haptic interfaces based on cable-driven parallel mechanisms., , and . ICRA, page 819-825. IEEE, (2014)Improving cable driven parallel robot accuracy through angular position sensors., , and . IROS, page 4350-4355. IEEE, (2016)