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A unified information-theoretic framework for viewpoint selection and mesh saliency.

, , and . TAP, 6 (1): 1:1-1:23 (2009)

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Reuse of Paths in Light Source Animation., , and . Computer Graphics International, page 532-535. IEEE Computer Society, (2004)Automatic Keyframe Selection for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy., and . WSCG, page 461-468. (2002)From obscurances to ambient occlusion: A survey., and . The Visual Computer, 25 (2): 181-196 (2009)Multi-layered Indirect Texturing for Tree Rendering., , , and . NPH, page 55-62. Eurographics Association, (2007)Analysis of image informativeness measures., , , , and . ICIP, page 1086-1090. IEEE, (2014)Tessellating Ocean Surfaces., , , , and . GRAPP, page 319-322. INSTICC Press, (2010)Screen Space Obscurances., , , and . CEIG, page 251-254. Eurographics Association, (2009)Simulación de Lluvia sobre Escenas Dinámicas., , , , and . CEIG, page 247-250. Eurographics Association, (2009)Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models., , , , , , and . Computers & Geosciences, (2013)Toward Auvers Period: Evolution of van Gogh's Style., , , and . Computational Aesthetics, page 99-106. Eurographics Association, (2010)