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Capturing the Intangible - An Introduction to the I-Treasures Project., , , , , , , , , and 10 other author(s). VISAPP (2), page 773-781. SciTePress, (2014)A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing - "Human Beat Box"., , , , , , , , , and 8 other author(s). VISAPP (2), page 640-650. SciTePress, (2015)An educational platform to capture, visualize and analyze rare singing., , , , , , , , , and 4 other author(s). INTERSPEECH, page 2128-2129. ISCA, (2014)3d tongue motion visualization based on ultrasound image sequences., , , , , , , , , and 4 other author(s). INTERSPEECH, page 1482-1483. ISCA, (2014)Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development., , , , , , , , , and 15 other author(s). Mixed Reality and Gamification for Cultural Heritage, (2017)Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage., , , , , , , , , and 18 other author(s). VISAPP (2), page 651-660. SciTePress, (2015)Gait Recognition Based on Modified Phase Only Correlation., , , and . ICISP, volume 8509 of Lecture Notes in Computer Science, page 417-424. Springer, (2014)