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Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development.

, , , , , , , , , and 15 other author(s). Mixed Reality and Gamification for Cultural Heritage, (2017)

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Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage., , , , , , , , , and 18 other author(s). VISAPP (2), page 651-660. SciTePress, (2015)A Game-like Application for Dance Learning Using a Natural Human Computer Interface., , , , , , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 472-482. Springer, (2015)Extracting Dynamics from Multi-dimensional Time-evolving Data using a Bag of Higher-order Linear Dynamical Systems., , , and . VISIGRAPP (4: VISAPP), page 683-688. SciTePress, (2016)Multi-sensor Technology and Fuzzy Logic for Dancer's Motion Analysis and Performance Evaluation within a 3D Virtual Environment., , , , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 379-390. Springer, (2014)Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development., , , , , , , , , and 15 other author(s). Mixed Reality and Gamification for Cultural Heritage, (2017)Dance Analysis using Multiple Kinect Sensors., , , and . VISAPP (2), page 789-795. SciTePress, (2014)Multi-Entity Bayesian Networks for Knowledge-Driven Analysis of ICH Content., , , , , , and . ECCV Workshops (2), volume 8926 of Lecture Notes in Computer Science, page 355-369. Springer, (2014)A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing - "Human Beat Box"., , , , , , , , , and 8 other author(s). VISAPP (2), page 640-650. SciTePress, (2015)The i-Treasures Intangible Cultural Heritage dataset., , , , , , , , , and 11 other author(s). MOCO, page 23:1-23:8. ACM, (2016)Experimental study of skeleton tracking abilities from microsoft kinect non-frontal views., , , , , and . 3DTV-Conference, page 1-4. IEEE, (2015)