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VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality.

, , , , , and . VR, page 357-358. IEEE Computer Society, (2017)

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Digital vibrons: understanding users' perceptions of interacting with invisible, zero-weight matter., , and . MobileHCI, page 217-226. ACM, (2016)Immersivedeck: a large-scale wireless VR system for multiple users., , , , , , and . SEARIS, page 1-7. IEEE Computer Society, (2016)VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality., , , , , and . VR, page 357-358. IEEE Computer Society, (2017)Parallel tracking and mapping in Hofburg Festsaal., , , , and . VR, page 1-2. IEEE Computer Society, (2013)Full body interaction for serious games in motor rehabilitation., , and . AH, page 4. ACM, (2011)Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder., , , , , and . DSAI, volume 67 of Procedia Computer Science, page 193-203. Elsevier, (2015)3D building reconstruction and thermal mapping in fire brigade operations., , , and . VR, page 1-2. IEEE Computer Society, (2013)Development of tests to evaluate the sensory abilities of children with Autism Spectrum Disorder using touch and force sensors., , , , and . MobiHealth, page 160-163. ICST/IEEE, (2014)The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome., , and . PervasiveHealth, page 327-330. IEEE, (2013)Multimodal motion guidance: techniques for adaptive and dynamic feedback., , , , and . ICMI, page 133-140. ACM, (2012)