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Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking., and . ICAT-EGVE, page 109-116. Eurographics Association, (2015)Wide area optical user tracking in unconstrained indoor environments., and . ICAT, page 108-115. IEEE Computer Society, (2013)High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU., , and . ISVC (1), volume 9474 of Lecture Notes in Computer Science, page 574-585. Springer, (2015)Mobile Multiview Diffuse Texture Extraction., and . STAG, page 113-120. Eurographics Association, (2015)An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents., and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 13-24. Springer, (2006)ACTO: A Modular Actuated Tangible User Interface Object., , and . ITS, page 259-268. ACM, (2014)Evaluating RGB+D hand posture detection methods for mobile 3D interaction., , and . VRIC, page 27:1-27:4. ACM, (2014)Mathematics and geometry education with collaborative augmented reality., and . Computers & Graphics, 27 (3): 339-345 (2003)Compressing VR: Fitting Large Virtual Environments within Limited Physical Space., and . IEEE Computer Graphics and Applications, 37 (5): 85-91 (2017)Mutual collision avoidance during walking in real and collaborative virtual environments., and . I3D, page 9:1-9:9. ACM, (2018)