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Tangible Visual Analysis: Brushing in a Mixed-Reality Environment.

, , , , and . EuroVis (Posters), page 129-131. Eurographics Association, (2017)

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A User-Centric Design Framework for Smart Built Environments - A Mixed Reality Perspective., , , and . HCI (22), volume 11587 of Lecture Notes in Computer Science, page 124-143. Springer, (2019)A Mixed Reality Based Social Interactions Testbed: A Game Theory Approach., , , , and . HCI (10), volume 10910 of Lecture Notes in Computer Science, page 40-56. Springer, (2018)Explorative analysis in a preliminary phase of hybrid vehicle design by means of tangible interaction., , , , and . WSC, page 1784-1795. IEEE, (2017)An approach to user interactions with IoT-enabled spaces., , , and . ConTEL, page 139-146. IEEE, (2017)Mixed Library - Bridging Real and Virtual Libraries., , , and . HCI (10), volume 10280 of Lecture Notes in Computer Science, page 227-238. Springer, (2017)Performance evaluation of MQTT-based internet of things systems., , and . WSC, page 4544-4545. IEEE, (2017)An Approach to Embodiment and Interactions with Digital Entities in Mixed-Reality Environments., , , , and . VR, page 569-570. IEEE Computer Society, (2018)Tangible Visual Analysis: Brushing in a Mixed-Reality Environment., , , , und . EuroVis (Posters), Seite 129-131. Eurographics Association, (2017)Painting with light: Gesture based light control in architectural settings., , , und . 3DUI, Seite 249-250. IEEE Computer Society, (2017)Extending Embodied Interactions in Mixed Reality Environments., , , , und . HCI (9), Volume 10909 von Lecture Notes in Computer Science, Seite 314-327. Springer, (2018)