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Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story.

, , , and . Cyberpsy., Behavior, and Soc. Networking, 15 (7): 378-381 (2012)

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Phantom phone signals: An investigation into the prevalence and predictors of imagined cell phone signals., , , and . Computers in Human Behavior, (2015)Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story., , , and . Cyberpsy., Behavior, and Soc. Networking, 15 (7): 378-381 (2012)The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade"., , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 13-21. Springer, (2011)Breaching Interactive Storytelling's Implicit Agreement: A Content Analysis of Fac̨ade User Behaviors., and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 168-173. Springer, (2013)How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience., , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 464-467. Springer, (2011)Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool., , , and . ICIDS, volume 6432 of Lecture Notes in Computer Science, page 38-43. Springer, (2010)The User Experience of Interactive Digital Storytelling: Theory and Measurement., , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 362-363. Springer, (2011)Real Story Interaction: The Role of Global Agency in Interactive Storytelling., and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 425-428. Springer, (2012)It Is All About Being Popular: The Effects of Need for Popularity on Social Network Site Use., , and . Cyberpsy., Behavior, and Soc. Networking, 15 (1): 37-42 (2012)Social Influence in Networks of Practice., , , , and . Communication Research, 38 (5): 587-612 (2011)