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Supplemental Material for Comparative Visual Gaze Analysis for Virtual Board Games

, , , , , and . Software, (2020)Related to: T. Munz, N. Schäfer, T. Blascheck, K. Kurzhals, E. Zhang, and D. Weiskopf. "Comparative Visual Gaze Analysis for Virtual Board Games". Proceedings of the 13th International Symposium on Visual Information Communication and Interaction (VINCI 2020). 2020. DOI: 10.1145/3430036.3430038.
DOI: 10.18419/darus-1130

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Model Parameters and Evaluation Data for our Visual Analysis System for Scene-Graph-Based Visual Question Answering, , , , , , and . Dataset, (2023)Related to: N. Schäfer, S. Künzel, T. Munz, P. Tilli, N. T. Vu, and D. Weiskopf. Visual Analysis of Scene-Graph-Based Visual Question Answering. Proceedings of the 16th International Symposium on Visual Information Communication and Interaction (VINCI 2023). 2023.Visual Analysis System for Scene-Graph-Based Visual Question Answering, , , , , , and . Software, (2023)Related to: N. Schäfer, S. Künzel, T. Munz, P. Tilli, N. T. Vu, and D. Weiskopf. Visual Analysis of Scene-Graph-Based Visual Question Answering. Proceedings of the 16th International Symposium on Visual Information Communication and Interaction (VINCI 2023). 2023.Visual Analysis of Scene-Graph-Based Visual Question Answering, , , , , , and . Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, page 1–8. New York, NY, USA, Association for Computing Machinery, (Oct 20, 2023)Comparative visual gaze analysis for virtual board games, , , , , and . VINCI '20: Proceedings of the 13th International Symposium on Visual Information Communication and Interaction, page 11. Association for Computing Machinery, (2020)Supplemental Material for Comparative Visual Gaze Analysis for Virtual Board Games, , , , , and . Software, (2020)Related to: T. Munz, N. Schäfer, T. Blascheck, K. Kurzhals, E. Zhang, and D. Weiskopf. "Comparative Visual Gaze Analysis for Virtual Board Games". Proceedings of the 13th International Symposium on Visual Information Communication and Interaction (VINCI 2020). 2020. DOI: 10.1145/3430036.3430038.