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Tethered or free to roam: the design space of limiting content access on community displays.

, , , , and . PerDis, page 127-132. ACM, (2013)

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Augmenting skiers' peripheral perception., , , and . ISWC, page 114-121. ACM, (2017)Public displays for monitoring and improving community wellbeing., , and . UbiComp/ISWC Adjunct, page 775-778. ACM, (2015)Pervasive Displays 2014., , and . IEEE Pervasive Computing, 13 (4): 59-63 (2014)Plantxel: Towards a Plant-based Controllable Display., , , and . PerDis, page 16:1-16:8. ACM, (2018)Designing "interacting places" for a student community using a communicative ecology approach., , , , and . MUM, page 43. ACM, (2012)Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps., , , , , and . MUM, page 141-152. ACM, (2016)"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting., , and . MUM, page 11-23. ACM, (2016)Securely Storing and Sharing Memory Cues in Memory Augmentation Systems: A Practical Approach., , , and . PerCom, page 1-10. IEEE, (2019)Designing Shared Public Display Networks: Implications from Today's Paper-based Notice Areas, , , , , , , , and . Proceedings of the Ninth International Conference on Pervasive Computing, Springer-Verlag, (2011)ShadowTouch: a Multi-user Application Selection Interface for Interactive Public Displays., , , and . PerDis, page 209-216. ACM, (2015)