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μEMA: Microinteraction-based ecological momentary assessment (EMA) using a smartwatch.

, , , , and . UbiComp, page 1124-1128. ACM, (2016)

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Evaluation of mobile games using playability heuristics., and . ICACCI, page 244-247. ACM, (2012)Exploring Regional User Experience for Designing Ultra Low Cost Smart Phones., , and . CHI Extended Abstracts, page 768-776. ACM, (2016)Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research., , , , , and . CHI PLAY, page 135-147. ACM, (2019)μEMA: Microinteraction-based ecological momentary assessment (EMA) using a smartwatch., , , , and . UbiComp, page 1124-1128. ACM, (2016)Exploring Smart-Car Space in Urban India., and . HCI (13), volume 9181 of Lecture Notes in Computer Science, page 161-173. Springer, (2015)Field Immersion on Fitness Activities in Urban India., , , and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 572-579. Springer, (2016)Trusting Digital Chameleons: The Effect of Mimicry by a Virtual Social Agent on User Trust., , , and . PERSUASIVE, volume 7822 of Lecture Notes in Computer Science, page 234-245. Springer, (2013)Reflections on user-centered and technology-centered issues in a digital game design process: An approach to bridge the digital divide., , and . IHCI, page 1-3. IEEE, (2012)Microinteraction Ecological Momentary Assessment Response Rates: Effect of Microinteractions or the Smartwatch?, , , , and . IMWUT, 1 (3): 92:1-92:16 (2017)A Sociotechnical Study of a Community-based Rewards Program: Insights on Building Social, Financial and Human Capital., , , and . PACMHCI, 1 (CSCW): 55:1-55:21 (2017)