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Reflections on user-centered and technology-centered issues in a digital game design process: An approach to bridge the digital divide.

, , and . IHCI, page 1-3. IEEE, (2012)

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Cultural cognition in usability evaluation., , , , and . Interacting with Computers, 21 (3): 212-220 (2009)Cultural Cognition in the Thinking-Aloud Method for Usability Evaluation., , , , and . ICIS, page 189. Association for Information Systems, (2008)Reflections on user-centered and technology-centered issues in a digital game design process: An approach to bridge the digital divide., , and . IHCI, page 1-3. IEEE, (2012)Analyzing Non-verbal Cues in Usability Evaluation Tests., , and . HCI (10), volume 4559 of Lecture Notes in Computer Science, page 462-471. Springer, (2007)Personal Usability Constructs: How People Construe Usability Across Nationalities and Stakeholder Groups., , , , , and . Int. J. Hum. Comput. Interaction, 27 (8): 729-761 (2011)A behavioral approach to modeling Indian children's ability of adopting to e-learning environment., , and . IHCI, page 1-7. IEEE, (2012)A Persuasive game for social development of children in Indian cultural context - A Human Computer Interaction design approach., , and . IHCI, page 1-6. IEEE, (2012)Design of a Template for Handwriting Based Hindi Text Entry in Handheld Devices., , and . HWID, volume 316 of IFIP Advances in Information and Communication Technology, page 132-143. Springer, (2009)Usability Constructs: A Cross-Cultural Study of How Users and Developers Experience Their Use of Information Systems., , , , , and . HCI (10), volume 4559 of Lecture Notes in Computer Science, page 317-326. Springer, (2007)Design of multimodal instructional tutoring agents using augmented reality and smart learning objects., and . ICMI, page 421-422. ACM, (2016)