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SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing.

, , , , , , , , and . High Performance Graphics, page 109-120. ACM, (2013)

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Integrating Sounds in Virtual Environments., , , and . Presence, 7 (1): 67-77 (1998)Real-time ray tracing on coarse-grained reconfigurable processor., , , , and . FPT, page 192-197. IEEE, (2013)Method for improving the position precision of a hydraulic robot arm: dual virtual spring-damper controller., , , , , , , and . Intelligent Service Robotics, 9 (2): 93-99 (2016)Selective and adaptive supersampling for real-time ray tracing., , , , , and . High Performance Graphics, page 117-125. Eurographics Association, (2009)SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing., , , , , , , , and . High Performance Graphics, page 109-120. ACM, (2013)Speeding up the Scalar Multiplication in the Jacobians of Hyperelliptic Curves Using Frobenius Map., and . INDOCRYPT, volume 2551 of Lecture Notes in Computer Science, page 285-295. Springer, (2002)A mobile ray tracing engine with hybrid number representations., , , , and . SIGGRAPH Asia Mobile Graphics and Interactive Applications, page 3:1-3:4. ACM, (2015)Using real mobility patterns to assess the impact of 100\% electrified mobility in a German city, and . Energy Informatics, (October 2022)Using Physically-Based Models and Genetic Algorithms for Functional Composition of Sound Signals, Synchronized to Animated Motion., , , , and . ICMC, Michigan Publishing, (1993)Simulation and development environment for mobile 3D graphics architectures., , , and . IET Computers & Digital Techniques, 1 (5): 501-507 (2007)