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Real-Time Screen-Space Scattering in Homogeneous Environments.

, , and . IEEE Computer Graphics and Applications, 33 (3): 53-65 (2013)

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Efficient methods for physically-based rendering of participating media.. Saarland University, Saarbrücken, Germany, (2016)Real-time spectral scattering in large-scale natural participating media., and . SCCG, page 77-84. ACM, (2010)Spectral Ray Differentials., , , , and . Comput. Graph. Forum, 33 (4): 113-122 (2014)Scattering-aware texture reproduction for 3D printing., , , , , , , and . ACM Trans. Graph., 36 (6): 241:1-241:15 (2017)Principal-Ordinates Propagation for real-time rendering of participating media., , , and . Computers & Graphics, (2014)Interactive light scattering with principal-ordinate propagation., , , and . Graphics Interface, page 87-94. Canadian Information Processing Society / ACM, (2014)A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models., , , , and . EGSR (EI&I), page 41-52. Eurographics Association, (2018)Real-Time Screen-Space Scattering in Homogeneous Environments., , and . IEEE Computer Graphics and Applications, 33 (3): 53-65 (2013)Product Importance Sampling for Light Transport Path Guiding., , , , and . Comput. Graph. Forum, 35 (4): 67-77 (2016)Progressive Spectral Ray Differentials., , , , and . VMV, page 151-158. Eurographics Association, (2014)