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GPU-Based Ray-Casting of Quadratic Surfaces., , , and . SPBG, page 59-65. Eurographics Association, (2006)Geometric Analysis in Cultural Heritage., , , , , and . GCH, page 117-133. Eurographics Association, (2014)Two-shot SVBRDF capture for stationary materials., , and . ACM Trans. Graph., 34 (4): 110:1-110:13 (2015)Practical SVBRDF capture in the frequency domain., , and . ACM Trans. Graph., 32 (4): 110:1-110:12 (2013)Digital bas-relief from 3D scenes., , , , and . ACM Trans. Graph., 26 (3): 32 (2007)Multi-spectral Material Classification in Landscape Scenes Using Commodity Hardware., , and . CAIP (2), volume 8048 of Lecture Notes in Computer Science, page 209-216. Springer, (2013)Dense 3D reconstruction from specularity consistency., , and . CVPR, IEEE Computer Society, (2008)Plausible Shading Decomposition For Layered Photo Retouching., , , and . CoRR, (2017)Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14)., , , and . SMI, page 392. IEEE Computer Society, (2004)Analyzing and simulating fracture patterns of theran wall paintings., , , , , , and . JOCCH, 5 (3): 10:1-10:14 (2012)