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Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players.

, , , , and . CHI PLAY, page 5-18. ACM, (2019)

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Towards self-organization of networked medical devices., , , , and . ETFA, page 1-8. IEEE, (2011)Human and social factors of software engineering: workshop summary., , and . ACM SIGSOFT Software Engineering Notes, 30 (4): 1-6 (2005)Serious Gaming für Senioren - Das Projekt Silvergame., , , , , and . Mensch & Computer Workshopband, page 291-299. Universitätsverlag Chemnitz, (2011)Data cracker: developing a visual game analytic tool for analyzing online gameplay., , and . CHI, page 2365-2374. ACM, (2011)For the Special issue on Qualitative Software Engineering Research., , , and . Information & Software Technology, 49 (6): 531-539 (2007)SmartSenior - Intelligent Services for Senior Citizens., , , , , , , , , and 19 other author(s). Handbook of Ambient Assisted Living, volume 11 of Ambient Intelligence and Smart Environments, IOS Press, (2012)Sensorimotor accounts of joint attention., , , and . Scholarpedia, 12 (2): 42361 (2017)Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players., , , , and . CHI PLAY, page 5-18. ACM, (2019)(How) Can Robots Make Commitments? A Pragmatic Approach., and . Robophilosophy, volume 273 of Frontiers in Artificial Intelligence and Applications, page 125-133. IOS Press, (2014)Mindreading as social expertise., , and . Synthese, 191 (5): 817-840 (2014)