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Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players.

, , , , and . CHI PLAY, page 5-18. ACM, (2019)

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The oriboos going to nepal: a story of playful encounters., , , and . HRI, page 411-412. IEEE/ACM, (2013)PhySeEar Moving yourself to shine and sound in geriatric physiotherapy interventions., , and . PervasiveHealth, page 179-182. IEEE, (2012)Memory and the design of migrating virtual agents., , , , , and . AAMAS, page 1311-1312. IFAAMAS, (2013)Embracing First-Person Perspectives in Soma-Based Design., , , , , , , , , and 12 other author(s). Informatics, 5 (1): 8 (2018)How Do You Like Me in This: User Embodiment Preferences for Companion Agents., , , , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 112-125. Springer, (2012)Paper ladder: a rating scale to collect children's opinion in user studies., , , and . MobileHCI, page 96:1-96:8. ACM, (2017)Soma-Based Design Theory., , , , , , , , , and 4 other author(s). CHI Extended Abstracts, page 550-557. ACM, (2017)Social Affordances at Play: Game Design Toward Socio-Technical Innovation., , and . CHI, page 372. ACM, (2018)Designing 'True Colors': A Social Wearable that Affords Vulnerability., , , , and . CHI, page 33. ACM, (2019)Bio-Sensed and Embodied Participation in Interactive Performance., , , , and . Tangible and Embedded Interaction, page 197-208. ACM, (2017)