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« Canal Haptique », un projet art et science Communication multimodale d'émotions à distance.

, , , , , and . Technique et Science Informatiques, 32 (3-4): 431-456 (2013)

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Modeling facial signs of appraisal during interaction: impact on users' perception and behavior., , and . AAMAS, page 765-772. IFAAMAS/ACM, (2014)An ontology for predicting students' emotions during a quiz. Comparison with self-reported emotions., , , , , and . WACI, page 76-83. IEEE, (2011)WEnner: A Theoretically Motivated Approach for Tailored Coaching about Physical Activity., , , and . UbiComp/ISWC Adjunct, page 1669-1675. ACM, (2018)A location-aware virtual character in a smart room: effects on performance, presence and adaptivity., , , , , and . IUI, page 399-402. ACM, (2011)Combining Facial and Postural Expressions of Emotions in a Virtual Character., , , , and . IVA, volume 5773 of Lecture Notes in Computer Science, page 287-300. Springer, (2009)Geometrical Shapes Rendering on a Dot-Matrix Display., and . IHCI, volume 10688 of Lecture Notes in Computer Science, page 8-18. Springer, (2017)Refined experiment of the altered human joystick for user cohabitation in multi-stereocopic immersive CVEs., , , and . 3DCVE@VR, page 1-8. IEEE Computer Society, (2016)The Role of Body Postures in the Recognition of Emotions in Contextually Rich Scenarios., , , , , , and . Int. J. Hum. Comput. Interaction, 30 (1): 52-62 (2014)Interaction avec un agent motivationnel pour soutenir le changement de comportement: Interaction With a Motivational Agent to Support Behaviour Change., , , and . IHM (Extended Abstracts), page 12:1-12:6. ACM, (2021)Expression faciale d'émotions par un narrateur virtuel pour des enfants., , , , , and . Rev. d'Intelligence Artif., 31 (5): 537-556 (2017)