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Empirical validation of the Gamification User Types Hexad scale in English and Spanish.

, , , and . Int. J. Hum.-Comput. Stud., (2019)

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Heuristic Evaluation for Gameful Design., , , , and . CHI PLAY (Companion), page 315-323. ACM, (2016)On the automatic configuration of application-oriented operating systems., and . AICCSA, page 120. IEEE Computer Society, (2005)Player Characteristics and Video Game Preferences., and . CHI PLAY, page 365-378. ACM, (2019)A Framework and Taxonomy of Videogame Playing Preferences., , , , and . CHI PLAY, page 329-340. ACM, (2017)Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs., , , , , and . Int. J. Hum.-Comput. Stud., (2019)Um Mecanismo Semântico de Busca de Componentes de Software Baseado em Qualidade de Serviço., and . SBCARS, page 179-192. SBC - Brazilian Computer Society, (2008)The quest for a better tailoring of gameful design: An analysis of player type preferences., , , , , and . Interacción, page 1:1-1:8. ACM, (2019)Defining Gamification Video., , , and . CHI Extended Abstracts, page 472. ACM, (2017)CHI PLAYGUE: A Networking Game of Emergent Sociality., , , , , and . CHI PLAY, page 791-794. ACM, (2015)Understanding Player Attitudes Towards Digital Game Objects., , , , and . CHI PLAY, page 709-714. ACM, (2015)