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Exploring social interaction in co-located multiplayer games., , , , and . CHI Extended Abstracts, page 1119-1124. ACM, (2013)How Multidisciplinary is Gamification Research?: Results from a Scoping Review., , , , , and . CHI PLAY (Companion), page 445-452. ACM, (2017)Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs., , , , , and . Int. J. Hum.-Comput. Stud., (2019)Heuristic Evaluation for Gameful Design., , , , and . CHI PLAY (Companion), page 315-323. ACM, (2016)Older Adults' Physical Activity and Exergames: A Systematic Review., , and . Int. J. Hum. Comput. Interaction, 35 (2): 140-167 (2019)Adaptive Engagement of Older Adults' Fitness through Gamification.. CHI PLAY, page 403-406. ACM, (2015)Deconstructing 'gamified' task-management applications., , and . Gamification, page 139-142. ACM, (2013)Design Strategies for Gamified Physical Activity Applications for Older Adults., , , and . HICSS, page 1309-1318. IEEE Computer Society, (2016)CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning., , , , , and . CHI PLAY (Companion), page 61-66. ACM, (2016)Gamification of Older Adults' Physical Activity: An Eight-Week Study., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)