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Navigating in a Virtual 3D Maze: Body and Gravity, Two Possible Reference Frames for Perceiving and Memorizing., and . Spatial Cognition & Computation, 5 (2-3): 139-161 (2005)Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality?, , , , and . HAPTICS, page 208-215. IEEE Computer Society, (2004)New Visuomotor Mappings of Wrist Rotations Are Ignored if Continuous Visual Feedback Is Available., , and . Presence, 22 (4): 308-322 (2013)A High-End Virtual Reality Setup for the Study of Mental Rotations., , and . Presence, 17 (4): 365-375 (2008)Motion Scaling for High-Performance Driving Simulators., , , , , , , , , and 10 other author(s). IEEE Trans. Hum. Mach. Syst., 43 (3): 265-276 (2013)Soft MIMO detection through sphere decoding and box optimization., , , , and . Signal Processing, (2018)A pipelined parallel OSIC algorithm based on the square root Kalman Filter for heterogeneous networks., , and . CLUSTER, page 542-549. IEEE Computer Society, (2007)A Heterogeneous Pipelined Parallel Algorithm for Minimum Mean Squared Error Estimation with Ordered Successive Interference Cancellation., , and . PARCO, volume 15 of Advances in Parallel Computing, page 263-270. IOS Press, (2007)Efficient Soft-output Detectors - Multi-core and GPU implementations in MIMOPack Library., , and . PECCS, page 335-344. SciTePress, (2015)Heterogeneous pipelined square-root Kalman Filter algorithm for the MMSE-OSIC problem., , and . The Journal of Supercomputing, 58 (2): 235-243 (2011)