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Fast Approximate Quantitative Visibility for Complex Scenes., , and . Computer Graphics International, page 220-227. IEEE Computer Society, (1998)Image/Based Crowd Rendering., , and . IEEE Computer Graphics and Applications, 22 (2): 36-43 (2002)A Data-Driven Framework for Visual Crowd Analysis., , , and . Comput. Graph. Forum, 33 (7): 41-50 (2014)Context-Dependent Crowd Evaluation., , , and . Comput. Graph. Forum, 29 (7): 2197-2206 (2010)The PAG Crowd: A Graph Based Approach for Efficient Data-Driven Crowd Simulation., and . Comput. Graph. Forum, 33 (8): 95-108 (2014)Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system., , and . VR, page 217-218. IEEE Computer Society, (2015)Foreword to the Special Section on Serious Games and Virtual Environments., and . Computers & Graphics, (2018)A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in Aphrodisias., , and . SIGGRAPH Courses, page 4. ACM, (2005)Automatic High Level Avatar Guidance Based on Affordance of Movement., and . Eurographics (Short Papers), Eurographics Association, (2003)Fitting behaviors to pedestrian simulations., , , and . Symposium on Computer Animation, page 199-208. ACM, (2009)