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Foreword to the Special Section on Serious Games and Virtual Environments.

, and . Computers & Graphics, (2018)

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Mixed reality (MR) interfaces for mobile information systems., and . Aslib Proceedings, 59 (4/5): 422-436 (2007)Fractal Nature - Generating Realistic Terrains for Games., and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)Augmented reality interfaces : architectures for visualising and interacting with virtual information.. University of Sussex, UK, (2005)British Library, EThOS.Impact of Dehazing on Underwater Marker Detection for Augmented Reality., , , , and . Front. Robotics and AI, (2018)Detecting Square Markers in Underwater Environments., , , and . Remote Sensing, 11 (4): 459 (2019)Augmenting the Rubber Hand Illusion., , and . ERCIM News, (2015)Simulation of Underwater Excavation Using Dredging Procedures., and . IEEE Computer Graphics and Applications, 38 (2): 103-111 (2018)Improving Marker-Based Tracking for Augmented Reality in Underwater Environments., , , , , and . GCH, page 21-30. Eurographics Association, (2018)Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation., and . CHI, page 247. ACM, (2019)Investigating Body Transfer Illusion from Human to Monkey Body., , , , and . IEEE Conf. on Intelligent Systems, page 549-556. IEEE, (2018)