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On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren.

, , , and . JAISE, 6 (3): 313-330 (2014)

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Preliminary Findings of an Ethnographical Research on Designing Accessible Geolocated Services with Older People., , , , and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 205-213. Springer, (2011)Going Beyond Telecenters to Foster the Digital Inclusion of Older People in Brazil: Lessons Learned from a Rapid Ethnographical Study., , and . IT for Development, 22 (Supp): 26-46 (2016)Beeping Socks and Chirping Arm Bands: Wearables That Foster Free Play., , and . IEEE Computer, 48 (6): 41-48 (2015)On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren., , , and . JAISE, 6 (3): 313-330 (2014)Supporting Usability and Reusability Based on eLearning Standards., , , , , and . ICALT, page 0-. IEEE Computer Society, (2004)Urban ageing: technology, agency and community in smarter cities for older people., , and . C&T, page 119-128. ACM, (2015)About the relevance of accessibility barriers in the everyday interactions of older people with the web., and . W4A, page 104-113. ACM, (2009)Towards designing more accessible interactions of older people with digital TV., , , and . ACM SIGACCESS, (2011)Selective attention in web forms: an exploratory case study with older people., , and . Behaviour & IT, 31 (2): 171-184 (2012)Parameterized User-Centered Design for Interacting with Multimedia Repositories., , , , and . MMEDIA, page 130-135. IEEE Computer Society, (2009)