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Visual Attention and Gaze Behavior in Games: An Object-Based Approach.

, , , , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)

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Noise reduction in high dynamic range imaging., and . J. Visual Communication and Image Representation, 18 (5): 366-376 (2007)Parameter Estimation for Photographic Tone Reproduction.. J. Graphics, GPU, & Game Tools, 7 (1): 45-51 (2002)Color Correction for Tone Reproduction., , , , , and . Color Imaging Conference, page 215-220. IS&T - The Society for Imaging Science and Technology, (2013)Face-based Luminance Matching for Perceptual Colormap Generation., , and . IEEE Visualization, page 299-306. (2002)Perceptually lossless High Dynamic Range image compression with JPEG 2000., , and . ICIP, page 1057-1060. IEEE, (2012)Motion Aware Exposure Bracketing for HDR Video., , , , and . Comput. Graph. Forum, 34 (4): 119-130 (2015)Perceptually-Motivated Graphics., and . Eurographics (Tutorials), Eurographics Association, (2008)Evaluation of color spaces for edge classification in outdoor scenes., and . ICIP (3), page 952-955. IEEE, (2005)Cornsweet surfaces for selective contrast enhancement., , , , and . Computers & Graphics, (2014)Perceptual evaluation of tone-reproduction operators using the Cornsweet-Craik-O'Brien illusion., and . TAP, 4 (4): 1:1-1:29 (2008)