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Simulating perception with interactive virtual environments.. SMC (3), page 2770-2776. IEEE, (2004)The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach., and . Cyberpsy., Behavior, and Soc. Networking, 4 (2): 247-264 (2001)Cognitive transfer of spatial awareness states from immersive virtual environments to reality., , , and . TAP, 7 (2): 9:1-9:14 (2010)Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience., and . Handbook of Human Centric Visualization, Springer, (2014)Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions., , , and . VRST, page 116-122. ACM, (2006)Perceptually-motivated graphics, visualization and 3D displays., , , and . SIGGRAPH Courses, page 7:1-7:159. ACM, (2010)Visualising uncertainty in archaeological reconstructions: a possibilistic approach., , , , and . SIGGRAPH Sketches, page 160. ACM, (2006)The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts., , , and . VSMM, volume 4270 of Lecture Notes in Computer Science, page 408-417. Springer, (2006)Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity., , , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 39-47. ACM, (2004)Gaze prediction using machine learning for dynamic stereo manipulation in games., , , and . VR, page 113-120. IEEE Computer Society, (2016)