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RubberEdge: reducing clutching by combining position and rate control with elastic feedback.

, , , and . UIST, page 129-138. ACM, (2007)

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Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments., , , and . IEEE Computer Graphics and Applications, 28 (6): 47-55 (2008)The effect of DOF separation in 3D manipulation tasks with multi-touch displays., , and . VRST, page 111-118. ACM, (2010)Buttonless clicking: Intuitive select and pick-release through gesture analysis., , and . VR, page 67-70. IEEE Computer Society, (2010)The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation., , , and . CHI, page 4250-4261. ACM, (2016)Push-and-pull switching: window switching based on window overlapping., and . CHI, page 1335-1338. ACM, (2010)Surfpad: riding towards targets on a squeeze film effect., , , and . CHI, page 2491-2500. ACM, (2011)Characterizing Latency in Touch and Button-Equipped Interactive Systems., , , , , and . UIST, page 29-39. ACM, (2017)WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors., , , and . UIST, page 41-48. ACM, (2017)Controlling autoscroll on trackpads using the force., , and . IHM, page 264-270. ACM, (2016)RubberEdge: reducing clutching by combining position and rate control with elastic feedback., , , and . UIST, page 129-138. ACM, (2007)