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VR-Assisted vs Video-Assisted Teacher Training., , , , , and . VR, page 625-626. IEEE Computer Society, (2018)Effectivity of Affine Transformation Knowledge Training Using Game Mechanics., and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR., and . Int. J. Computer Games Technology, (2019)Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness., , and . SUI, page 89-99. ACM, (2018)Fancy Fruits - An Augmented Reality Application for Special Needs Education., , , , , and . VS-GAMES, page 1-4. IEEE, (2019)Effective Orbital Mechanics Knowledge Training Using Game Mechanics., and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)Interactive Gamified Virtual Reality Training for Affine Transformations., , and . DeLFI/GMW Workshops, volume 2092 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines., , and . VR, page 793-801. IEEE, (2019)Predicting learning effects of computer games using the Gamified Knowledge Encoding Model., and . Entertain. Comput., (2019)Develop your strengths by gaming: Towards an inventory of gamificationable skills., and . GI-Jahrestagung, volume P-220 of LNI, page 2346-2357. GI, (2013)