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A Model for Sensorimotor Affordances in Virtual Reality Environments.

, , and . VS-GAMES, page 1-4. IEEE, (2019)

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IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships., , and . Tangible and Embedded Interaction, page 491-497. ACM, (2019)A Model for Sensorimotor Affordances in Virtual Reality Environments., , and . VS-GAMES, page 1-4. IEEE, (2019)Blogs in Aktion: private, berufliche und pädagogische Einsatzpraktiken., , and . GeNeMe, page 63-74. Technische Universität Dresden, (2006)Förderung von informellen Kontexten und Awareness in Scrum-Teams., , and . Mensch & Computer, page 13-22. De Gruyter Oldenbourg, (2015)Workshop Evaluation der Nutzung und des Nutzens von (Semi-)Public Displays., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Towards Methodological Guidance for Longitudinal Ambient Display In Situ Research., , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Kooperative Medien in der Gruppenarbeit an Hochschulen: Erfahrungen mit Weblogs., and . GeNeMe, page 347-360. Technische Universität Dresden, (2005)Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams., , , , , and . NordiCHI, page 69. ACM, (2016)The Novelty Effect in Large Display Deployments - Experiences and Lessons-Learned for Evaluating Prototypes., , , and . ECSCW Exploratory Papers, European Society for Socially Embedded Technologies (EUSSET), (2018)A Supernatural VR Environment for Spatial User Rotation., , , and . VR, page 850-851. IEEE, (2019)