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A Model for Sensorimotor Affordances in Virtual Reality Environments.

, , and . VS-GAMES, page 1-4. IEEE, (2019)

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A Supernatural VR Environment for Spatial User Rotation., , , and . VR, page 850-851. IEEE, (2019)Visualising Air Pollution Datasets with Real-Time Game Engines., , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 304-312. Springer, (2019)A Model for Sensorimotor Affordances in Virtual Reality Environments., , and . VS-GAMES, page 1-4. IEEE, (2019)