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Understanding the Antecedents of Virtual Product Purchase in MMORPG: An Integrative Perspective of Social Presence and User Engagement.

, and . PACIS, page 191. (2015)

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Understanding the users' continuous adoption of 3D social virtual world in China: A comparative case study., , , , , and . Computers in Human Behavior, (2014)Do males and females think in the same way? An empirical investigation on the gender differences in Web advertising evaluation., , , , and . Computers in Human Behavior, 26 (6): 1614-1624 (2010)Implementation of GAMMA on a massively parallel computer., , , and . J. Comput. Sci. Technol., 12 (1): 29-39 (1997)Generalized Synchronization Model and Description Language for Multimedia Systems., , and . ICMCS, page 394-398. IEEE Computer Society, (1996)Interaction Nets Revisited., and . APDC, page 108-115. IEEE Computer Society, (1997)On Distributed Snapshot Algorithms., and . APDC, page 291-299. IEEE Computer Society, (1997)Exploring Effective Advertising Strategies: The Roles of Formats, Content Relevance and Shopping Tasks on Ad Recognition., , and . ICIS, page 176. Association for Information Systems, (2009)Understanding the Antecedents of Mobile Game Addiction: The Roles of Perceived Visibility, Perceived Enjoyment and Flow., , , and . PACIS, page 141. (2015)Wearable health information systems intermittent discontinuance: A revised expectation-disconfirmation model., , and . Industrial Management and Data Systems, 118 (3): 506-523 (2018)A value-justice model of knowledge integration in wikis: The moderating role of knowledge equivocality., , , and . Int J. Information Management, (2018)