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On the effect of visual refinement upon user feedback in the context of video prototyping.

, , , and . SIGDOC, page 115-118. ACM, (2011)

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An editing tool that manages device associations in an in-home environment., , and . Personal and Ubiquitous Computing, 8 (3-4): 255-263 (2004)Literature review on wearable systems in upper extremity rehabilitation., , and . BHI, page 551-555. IEEE, (2014)Evaluating Interactive Products for and with Children., , , and . INTERACT, IOS Press, (2003)Sampling and Reconstructing User Experience., and . IJHCR, 2 (3): 53-72 (2011)Abstractions of Awareness: Aware of What?, and . Awareness Systems, Springer, (2009)Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles., , , and . Int. J. Hum.-Comput. Stud., (2015)The influence of social cues in persuasive social robots on psychological reactance and compliance., , , and . Computers in Human Behavior, (2018)A five-year review of methods, purposes and domains of the international symposium on wearable computing., , and . UbiComp, page 48-55. ACM, (2018)'Aware of What?' A Formal Model of Awareness Systems That Extends the Focus-Nimbus Model., and . EHCI/DS-VIS, volume 4940 of Lecture Notes in Computer Science, page 429-446. Springer, (2007)Smart Garment Design for Rehabilitation., , and . REHAB, volume 515 of Communications in Computer and Information Science, page 260-269. Springer, (2014)