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Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles.

, , , and . Int. J. Hum.-Comput. Stud., (2015)

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Two acts of social intelligence: the effects of mimicry and social praise on the evaluation of an artificial agent., , , and . AI Soc., 26 (3): 261-273 (2011)The Tradeoff between Online Community Activity and Consumption: Evidence from Online Poker., , and . HICSS, page 3238-3246. IEEE Computer Society, (2012)Adaptive Persuasive Systems: A Study of Tailored Persuasive Text Messages to Reduce Snacking., , , and . TiiS, 2 (2): 10:1-10:25 (2012)StreamingBandit: Developing Adaptive Persuasive Systems., and . CoRR, (2016)Personalized Product Recommendations: Evidence from the Field., , , , and . HICSS, page 1-9. ScholarSpace / AIS Electronic Library (AISeL), (2017)Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games., , and . IDC, page 250-253. ACM, (2009)Adaptive persuasive messages in an e-commerce setting: the use of persuasion profiles.. ECIS, (2011)Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles., , , and . Int. J. Hum.-Comput. Stud., (2015)Theory vs. Data-Driven Learning in Future E-Commerce., , and . HICSS, page 2763-2772. IEEE Computer Society, (2013)Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling., and . PERSUASIVE, volume 6137 of Lecture Notes in Computer Science, page 82-93. Springer, (2010)