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Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study.

, , , , , , , , , and . ISM, page 445-450. IEEE Computer Society, (2012)

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Quality Evaluation of Web-Based Educational Software: A Systematic Mapping., , , and . ICALT, page 250-252. IEEE Computer Society, (2015)Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments., , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 220-225. Springer, (2019)Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies., , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 554-557. Springer, (2015)Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software., , , and . ITS, volume 10858 of Lecture Notes in Computer Science, page 180-190. Springer, (2018)An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios., , , and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 185-198. Springer, (2014)Using Ontologies for an Effective Design of Collaborative Learning Activities., and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 578-580. IOS Press, (2007)Evaluating a Bayesian Student Model of Decimal Misconceptions., , , and . EDM, page 301-306. www.educationaldatamining.org, (2011)A systematic review on multi-device inclusive environments., , , , , and . Universal Access in the Information Society, 15 (4): 737-772 (2016)Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review., , and . IJKL, 11 (4): 273-297 (2016)A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions., , , , and . CIG, page 1-8. IEEE, (2018)