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Timing Game-Based Practice in a Reading Comprehension Strategy Tutor.

, , , and . ITS, volume 9684 of Lecture Notes in Computer Science, page 59-68. Springer, (2016)

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Hon. -Prof. Dr. Bettina Lotsch University of Stuttgart

Replication Data for: "Downsizing Porphyrin Covalent Organic Framework Particles Using Protected Precursors for Electrocatalytic CO2 Reduction", , , , , , , and . Dataset, (2024)Related to: K. Endo, A. Raza, L. Yao, S. Van Gele, A. Rodríguez-Camargo, H. A. Vignolo-González, L. Grunenberg, B. V. Lotsch, Downsizing Porphyrin Covalent Organic Framework Particles Using Protected Precursors for Electrocatalytic CO2 Reduction. Adv. Mater. 2024, 2313197. doi: 10.1002/adma.202313197.

Patrick Lerge University of Stuttgart

Replication Data for: "Development and plausibility assessment of an active human body model in numerical cyclist to vehicle collision simulations based on real-life accident data", , and . Dataset, (2024)Related to: N. Trube, P. Lerge, L.V. Noelle, J. Moennich, T. Lich, S. Schmitt, 'Development and plausibility assessment of an active human body model in numerical cyclist to vehicle collision simulations based on real-life accident data', IRCOBI Conference 2024.
 

Other publications of authors with the same name

Dynamic User Modeling within a Game-Based ITS.. EDM, page 639-641. International Educational Data Mining Society (IEDMS), (2015)Expectations of Technology: A Factor to Consider in Game-Based Learning Environments., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 359-368. Springer, (2013)Game Features and Individual Differences: Interactive Effects on Motivation and Performance., , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 642-645. Springer, (2015)Pssst... textual features... there is more to automatic essay scoring than just you!, , , and . LAK, page 203-207. ACM, (2015)Timing Game-Based Practice in a Reading Comprehension Strategy Tutor., , , and . ITS, volume 9684 of Lecture Notes in Computer Science, page 59-68. Springer, (2016)Emergent behaviors in computer-based learning environments: Computational signals of catching up., , and . Computers in Human Behavior, (2014)Does agency matter?: Exploring the impact of controlled behaviors within a game-based environment., , , and . Computers & Education, (2015)Quantifying How Students Use an Online Learning System: A Focus on Transitions and Performance., , , , and . EDM, page 640-641. International Educational Data Mining Society (IEDMS), (2016)How to Visualize Success: Presenting Complex Data in a Writing Strategy Tutor., , , , , , and . EDM, page 594-595. International Educational Data Mining Society (IEDMS), (2015)Tracking Choices: Computational Analysis of Learning Trajectories., , and . EDM, page 316-319. International Educational Data Mining Society (IEDMS), (2014)