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Performance-Led Research in the Wild., , , , , , , , , and 2 other author(s). ACM Trans. Comput.-Hum. Interact., 20 (3): 14:1-14:22 (2013)Coping with Uncertainty in a Location-Based Game., , , , , , , , and . IEEE Pervasive Computing, 2 (3): 34-41 (2003)Hitchers: Designing for Cellular Positioning., , , , and . UbiComp, volume 4206 of Lecture Notes in Computer Science, page 279-296. Springer, (2006)Locating experience: touring a pervasive performance., , , , , , , , , and . Personal and Ubiquitous Computing, 15 (7): 717-730 (2011)Lessons from Touring a Location-Based Experience., , , , , , , , and . Pervasive, volume 6696 of Lecture Notes in Computer Science, page 232-249. Springer, (2011)Seeing with New Eyes: Designing for In-the-Wild Museum Gifting., , , , , , , , and . CHI, page 5. ACM, (2019)The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game., , , , , , , , , and 3 other author(s). UbiComp, volume 3205 of Lecture Notes in Computer Science, page 70-87. Springer, (2004)The Ethical Implications of HCI's Turn to the Cultural., , , , , , , , , and 3 other author(s). ACM Trans. Comput.-Hum. Interact., 22 (5): 24:1-24:37 (2015)Can you see me now?, , , , , , , , and . ACM Trans. Comput.-Hum. Interact., 13 (1): 100-133 (2006)Urban Computing and Mobile Devices., , , , , , , , , and 10 other author(s). IEEE Distributed Systems Online, (2007)