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Expected, sensed, and desired: A framework for designing sensing-based interaction, , , , , , , , , and 6 other author(s). ACM Trans. Comput.-Hum. Interact., 12 (1): 3--30 (2005)Expected, sensed, and desired: A framework for designing sensing-based interaction., , , , , , , , , and 6 other author(s). ACM Trans. Comput.-Hum. Interact., 12 (1): 3-30 (2005)The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game., , , , , , , , , and 3 other author(s). UbiComp, volume 3205 of Lecture Notes in Computer Science, page 70-87. Springer, (2004)Coping with Uncertainty in a Location-Based Game., , , , , , , , and . IEEE Pervasive Computing, 2 (3): 34-41 (2003)Can you see me now?, , , , , , , , and . ACM Trans. Comput.-Hum. Interact., 13 (1): 100-133 (2006)The Augurscope: Refining its Design., , , , , and . Presence, 15 (3): 278-293 (2006)Uncle Roy all around you: mixing games and theatre on the city streets., , , , , , , , , and 1 other author(s). DiGRA Conference, (2003)Where on-line meets on the streets: experiences with mobile mixed reality games., , , , , , , , and . CHI, page 569-576. ACM, (2003)Orchestrating a mixed reality game 'on the ground'., , , , , , , , , and 1 other author(s). CHI, page 391-398. ACM, (2004)